TDM Newsroom Post
Bloody Chronicles, Igrasil Studio’s first project, is on Prefundia now in preparation towards its Kickstarter. It has a goal of $50,000.
The money raised through a successful kickstarter campaign will be used to continue the work on the Bloody Chronicles series for a PC release on Steam and for mobile Android devices and Windows Phones. You can visit their Steam Greenlight page and vote for the game!
The plot focuses on the character of Kazuki, who lost his parents in an accident. After graduating from the police academy, he was recruited by the non-governmental organization “Igrasil”, which solves murders the police deem are impossible to explain due to lack of evidence.
Tom Clancy’s The Division Beta Impressions by Draul
Genre: Action, Adventure, RPG
Developer: Massive Entertainment Publisher: Ubisoft
Ever since the original Announcement of The Division I have been following it. Watching every video, reading every tidbit of text I could get my hands on. I am a huge MMO fan and this being a “MMO” by Ubisoft under the Tom Clancy banner just made me want to play it more. One of the first games I streamed and reviewed was Defiance. So this past weekend when I finally got my hands on Tom Clancy’s The Division. I could barely put it down.
The Division is a third person, open world, cover based shooter with elements of a MMORPG currently under development by Massive.se being published by Ubisoft. Set to release on PC, XBox1 , and PS4. It has content style for everyone be it pvp or pve.
The content of the beta was extremely limited from your normal games beta. Even then I still had such a good time because of the random encounters and events that occur while roaming the streets of New York . The one mission in the game which takes place in Madison Square Garden was immersive and when playing with friends the tactical feel to the game as your squad calls their shots and uses their abilities truly made the game feel like nothing else I have experienced before. Originally I was told there was going to be no raids or instances/dungeons like there is in Destiny or other mmos. However when you set a mission to hard with a full group. It feels like your doing a dungeon. From scripted events to pure mayhem of gun fire. It was just a sublime experience.
One of my favorite moments in the beta is when one of our friends got disconnected while we were going up the elevator into the upper levels restaurant. As we walked across the balcony like area we would see the amazing detail and lighting below and our friend running his small tiny feet back to the elevator. As he got to the top he was spotted by the enemy ai and the fight began. We did that mission several times on hard and because of our loadouts or skills sometimes it felt completely different than the time before.
Then we move into the Dark Zone. This area being a large focus for The Division is a PvPvE area. That means players fighting each other, and also fighting ai. Fairly difficult ai at that. Players can turn on one another to kill and take each others loot. If someone attacks another player they go Rogue. Which means a bounty is placed on them. If a Rogue player is killed it gives the killer some Dark Zone Credits, a large chunk or Dark Zone experience for killing and of course if they had weapons or armor looted from the Dark Zone you get those as well. Yes items looted while in the Dark Zone can be taken by other players if they kill you. The idea being get to an extraction point and haul your gear out by helicopter. This adds a very stand out experience to the game. It can get pretty intense.
This was only a very small amount of content we get when the final game releases. Even still that felt great. When the final game comes we get full character creation, crafting, upgrading of our bases, perks, talents… Just a lot of features and mechanics we didn’t get to touch in this beta.
In short The Division might very well be the best game I have played in a very long time. The game to me felt like it was everything I was hoping to get out of Defiance AND Destiny combined. Should we get the chance to do an official review be on the look out for that in the near future as the game is set to release on March 8th!
Plus if you pre-order you get
Juno Jump Mobile review by Lolinia of We Touch Games – Developer/Publisher: Manarock – Genre: Platformer
Crypt of the NecroDancer PC review by Eivmoe of We Touch Games – Edited by BluebirdPlays of We Touch Games – Developer/Publisher: Brace Yourself Games – Genre: Roguelike
Down to One PC Review by Eivmoe of We Touch Games – Edited by Kytten of We Touch Games – Developer/Publisher: Gadget Games – Genre: Survival
I want to let our readers and developers who follow the site and who’s games we cover know that we are currently have relay issues with our email servers coming from TDM domain and hopefully it will be fixed shortly. However in the mean time I (Draul) will be sending press requests and updates on coverage via my personal email address draulxx[at]gmail[dot]com
Sorry for the inconvenience.
In other news I checked our monthly stats for the site. For the month of January as of the 26th. We have had 15,000 + unique site visits, and 205,000 + site hits.
Rabi-Ribi PC Review by Lolinia of We Touch Games – Developer: CreSpirit – Publisher: Sekai Project – Genre: 2D Side-Scrolling Platformer / Metroidvania
Marvel Heroes 2015 – The Ride, The Journey, and another New Beginning! Article- Written by Draul 1/23/16
Marvel Heroes is a arpg mmo developed by Gazillion Entertainment. Gazillion having been led originally by a father of the arpg genre David Brevik. Marvel Heroes launched June 4th 2013 and had a pretty rough start. Only hardcore arpg and Marvel fans really stuck to the game. Sadly end of 2015 or early 2016 David Brevik left Gazillion to go back to what he loves. I think I speak for everyone when I say… I HOPE IT’S AN ARPG!
As the first year went by new content and heroes were added. Eventually the face of the game had been changed to drastikally different. So when June 4th, 2014 came around the game was renamed to Marvel Heroes 2015. This is essentially to work the review and metacritic system. However the game was almost an entirely different game and deserving of a new score. The original score for Marvel Heroes was a 58. The Marvel Heroes 2015 metascore is a 81. This granted the game by many other review sites “Most Improved MMO”.
Gazillion started doing what they called “52 Reviews” for characters. This made them all way more entertaining to play, plus more balanced. It moved their ultimate ability to unlock at level 52 and gave them a signature ability that really portrayed the essence of each character.
Along with the changes to the play style of all characters new content was added, old content was changed. Over the year they added what they called “One-Shot Story Terminals”. Three to be exact. Vibranium Mines with it ending in a fight with Man-Ape, Bronx Zoo where you fight Lizard, Kraven, and Mr. Hyde, and then March to Axis where you fight Lady Hyrdra, some bad ass Hulkbusters, and finally Red Skull. They also added chapter 8 and 9. Chapter eight being the tie in with the Thor 2 Movie. Fighting Kurse, Maliketh, and the Dark Elves who have taken over Odin’s Palace. Finally culminating into a fight with Loki. After which Loki became a playable hero. Chapter 9 being about the Red Hydra and fighting the Red Skull in a raid who has taken control of Onslaught. Oh right they added 2 raids. One in Muspelheim which is 2 raids green and red. Green being an easier difficulty than the red. Then of course the Red Skull raid in Genosha. Then of course they added a new patrol called Industry City Patrol. They added Cosmic patrols which are pretty difficult and require you to pass a Cosmic Trial to be able to enter. They also added The Age of Ultron Challenge. This was a tie in to yes… The Avengers 2 movie called… The Age of Ultron. Plus they do events every week with different boosts to item drops and xp. Eventually they added the Mystic Mayhem event which brought back an old zone with a new look and feel called Limbo.
They also changed how the story and questing in the game worked. Originally there were 3 difficulties and you had to go through all 3. Thus playing the story three times to get all the rewards. Most importantly permanent stats like HP/Spirit and Skill points. The change made it so there was only one difficulty. This did several things to the game. First it became easier to get all of your skill points. Meaning you only had to play through the story once to get all your rewards. It also made doing the story quests the fastest way to level. Going from a 2-3 hour grind to a 30 minute to an hour grind. They also added character prestiging to the game. This means your character resets back to level 1, get a different color name, and a new starter costume which can be used to blend into a random costume. Plus they added Team-Up heroes which they also later added leveling and skill points for as well.
The road thus far has been a ride for sure and one hell of a journey for those who have been part of the community since it began. 54 characters, tons of content in a wide variety including pvp. The games 55th character is Black Cat and she is coming soon. Along with the final 52 review character from the original cast. DEADPOOL! I for one cannot wait for his update. I have already jumped on to the public test server to try him out and test some of the upcoming update. Oh pardon me, I mean… the 2016 update. That is right! In just a few weeks the next big journey for Marvel Heroes and Gazillion begins! With the Marvel Heroes 2016 update. This brings us a new character, a fresh look at an existing character, Quality of Life changes to Crafting, Big power updates to Rogue, Controller Support!, and new content in the form of Chapter 10! Could this mean we finally get to put a boot to Thanos? Lets Hope!
Keep an eye out on The Drastik Measure as we will have a 2015 – 2016 Review hitting soon. Anyone who is a fan of arpgs should definitely check the game out. It is free after all. You can get every character and play all the games content without ever having to spend a dime.
Strawberry Vinegar PC Review by Lolinia of We Touch Games – Developer: Ebi Hime – Publisher: Sekai Project – Genre: Visual Novel
KRUM: Edge of Darkness PC Review by KrittyCat of We Touch Games – Developer/Publisher: Ha Studio Ltd – Genre: Fantasy RPG