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Genre: RPG, Early Access
Developer: Kazakov Oleg
Publisher: Kazakov Oleg
Release Date: April 9, 2025
Platform: Steam
Price: $14.99
Editor: Bex

I recently dove into Gedonia 2, the follow-up to the original indie open-world RPG, and found myself hooked all over again. It’s developed by Kazakov Oleg, and like the first one, it’s packed with charm, ambition, and a whole lot of content. But where the first game felt like a promising experiment, Gedonia 2 feels like a confident stride forward—bigger, bolder, and more refined in nearly every way.
Right away, the game pulls you into its vast fantasy world. There’s a sense of freedom here that few RPGs manage to get right. I was off the beaten path within minutes, exploring ruins, helping villagers, and getting into trouble with things that hit harder than I expected. You can play solo or team up online with up to three friends, which makes the journey even more fun.
Character creation is impressively detailed. You can customize everything from your class to your appearance, and the skills you pick drastically change how you play. I went for a magic-heavy build on my first run, and it felt completely different from the sword-swinging mercenary I tried later. That replayability is a big part of what makes Gedonia 2 stand out.

Combat has seen a solid upgrade compared to the first game. It’s faster and more responsive, with a wide array of weapons, spells, and abilities to experiment with. There are dungeons, hidden lairs, and big encounters that really test your setup, and you’ll need to adapt on the fly. Some of the bosses genuinely surprised me—not just in difficulty, but in creativity.
The quest design is where things really start to shine. While there are plenty of “go here, kill that” type tasks, a lot of quests offer alternate routes and decisions that actually matter. Some led to unexpected outcomes, both good and bad. The writing feels more mature this time around, with characters that have a bit more bite and storylines that dig deeper into the world.
And speaking of moments that stick with you—there’s a side quest involving an undead bard that completely floored me. I won’t spoil the full details, but the song he sings during the encounter is haunting and beautiful in a way that caught me off guard. It’s the kind of moment that makes you pause and appreciate how much soul went into the game’s creation.

The visuals are still stylized and low-poly, but they carry a lot of personality. Environments are diverse, from snowy mountain passes to dense forests and neon-lit dungeons. The lighting and weather effects help sell the immersion, and I often found myself stopping just to admire the view. It’s not technically cutting-edge, but it’s artistically consistent and charming.
The soundtrack deserves serious praise too. From ambient tunes that set the mood while exploring to the pulse-pounding battle music, it all feels thoughtfully composed. The voice acting is minimal, but the overall sound design—from the clash of steel to the sounds of nature—helps bring the world to life in a big way.

Multiplayer is simple to set up and works smoothly. Playing through quests with friends adds a layer of strategy and hilarity that’s hard to beat. Scaling works well enough, and you don’t feel like you’re being punished for grouping up. It’s also nice that it doesn’t require constant online play—solo works just fine.
The skill trees and crafting systems have been overhauled for the better. Gathering ingredients, unlocking talents, and upgrading gear feels rewarding without being overly grindy. There’s always something to aim for, whether it’s building the perfect loadout or maxing out your alchemy skills.
It’s not flawless. A few bugs cropped up here and there—mostly visual glitches or quests that needed a reload to progress—but nothing game-breaking. Some side quests feel like filler, and inventory management could use a little love. But these are small issues in the grand scheme of things.
Pros:
- Vast and immersive world to explore
- Great character customization and build diversity
- Solid combat and deep crafting systems
- Hauntingly beautiful moments, like the undead bard’s song
- Seamless and fun co-op multiplayer
Cons:
- Minor bugs and occasional quest hiccups
- Inventory UI could use improvements
- Some quests feel a little repetitive
Draul gives Gedonia 2 a Drastik Measure 8.5 out of 10 (85).
For the amount of content, polish, and heart packed into this game, the price feels more than fair. Whether you’re returning from the first game or jumping in fresh, this is an RPG well worth your time and money.





