Honey, I Joined A Cult – PC (P)Review

Honey, I Joined A Cult – PC (P)Review
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Genre: Base-building Illuminati simulator
Developer: Sole Survivor Games
Publisher: Team17 Digital
Release Date: September 14th, 2021
Edited by AlexKnight2005

Team17 always seems to have fun and interesting games that they like to publish, and this one continues to make a good name for the brand. Honey, I Joined a Cult is a fun-loving but highly in-depth management game where you build and grow your very own cult. Honey, I Joined a Cult gives heavy strategy management focused on fine details and design to make your cult thrive.

Honey, I joined a Cult is a Management Tycoon game where you, as the player, have a blank slate of land to build and grow in the way you want. The opening cutscene does a nice job setting up the mood and possibilities of the game as the “leader’s” cult of the space fish was shut down by the police. Escaping with the money to start a new cult to get more money. The creation screen drives home how silly the game is. The time frame is around the 1970s with the groovy style and mix of hip and silly furniture with music that sounds out of the 70s. You can rename nearly every part of your cult and what it is about, but the range of presets is just as great. You can pretty much make a wide range of styles you want your cult to be. You can be serious and worship old gods like Anubis with your followers dressed like the old egyptians or go more silly. Like making a cult that worships Santa Claus, and all your followers are dressed like elves. From clothes to what your idol is. Rooms you create within the cult have vital furniture but extra decor that makes the room have more “Prestige.” These objects have point values and allow you to give the room a style you want, but no one item is better than another. This means you can have tons of paintings or tons of bookcases if you want.

The difficulty of Honey, I Joined a Cult is to get things perfectly sized, placed, and organized efficiently. You have to build the squares for the foundation walls, add the doors, and assign the spaces for the rooms while placing the items needed for those rooms to function. Using too little space means it may not support as much as you need. Using too little space means wasted space constructing and further distances for your followers to walk to use it. Some rooms have a bit more to them, like the bathrooms and cafeteria. Bathrooms not only contain the toilets but the showers. Bathrooms being too far away means less productivity as they travel. Cafeterias allow them to eat.

Early on, most of the amenities are the worst type of all you need. The goal is to get more money by researching different rooms and sending followers on missions, caring for your followers well. You will get more money, and big spenders giving you money to your cult. All recruits and followers can have different traits for better or worse. Some may do something simple like a light near their bed. The goal is to keep their mood high. If their mood breaks, they can cause unwanted attention to your cult as they go a bit crazy. The micromanaging is easy but still very detailed as you really have to manage every single person in your cult with their issues. You can speed up the in-game time to pass the time faster, but you can easily miss many vital parts, pop-ups, advice, or things that just happened. Fixing them quickly can prevent most issues as their mood decreases till it’s fixed. As you progress, you can research more rooms and buildings to help your cult better and complete the most important goal. Money.

Shortfalls in Honey, I joined a Cult come from the difficulty, but the difficulty comes from the amount of detail that was put into the game. The problem with the game is what you would expect from a detailed management game. If you are looking for a fun management game, then Honey I joined a Cult does that, but be prepared that attention to detail is a must. The game itself ran really well and was well optimized for everything that could go on at once. Going far and being successful with your cult will feel like an accomplishment. The skill required in this game is comparable to city building or other top-down business sims. It gives prompts, but it does not have much quality of life.

Overall, the spin on this gene by managing something pointless and silly was fun overall. Mixing the fact it’s in the story to succeed, fail and open another is humorous. In many of these types of games, the goal is to make money, but you can feel bad when you are running something to help people for money. Being a cult that is only out of getting money is a fun twist. Despite the simple look, you will be shocked at how much detail Honey and I Joined a Cult has if you love building with purpose, efficiency, and management. This is a newer release for you.