- Draul’s Thoughts – Diablo Immortal – PC/Mobile Review - June 14, 2022
- Draul’s Thoughts: V Rising (P)review - May 16, 2022
- Kena: Bridge of Spirits – PC Review - October 11, 2021
Genre: Action MMORPG
Developer: Hong Kong NetEase Interactive Entertainment Limited
Publisher: Blizzard Entertainment
Release Date: June 2nd, 2022
Edited by AlexKnight2005
Every now and then, a game comes along that I enjoy, and I am scrutinized for enjoying it. This one should be no surprise to anyone, but Diablo Immortal is the newest to reach that category. What you are about to read is my hot take on the game, the community, and ending it in a review.
Diablo Immortal is an ARPG, which means it is an isometric game emphasizing the use of the mouse to move and lots of looting and character building. These games tend to rely on loot and often seem very grindy. This particular game is made for Mobile at its core. While there is a PC client, it is still just a mobile port. Immortal is also meant to lean more towards being an MMORPG, whereas all the other Diablo games before it was not. The other big one here is FREE TO PLAY, which means no entree fee. Currently, there are no paywalls for content or talks about plans for them either. So going forward, we will assume all current and future content will be free.
For the most part, Diablo Immortal is a much prettier-looking Diablo 3. However, in terms of timeline, it fits comfortably between Diablo 2 LOD and Diablo 3.
The game has several control schemes if you are playing the PC OPEN BETA client. You can click to move and attack, use wsad, or use a controller. We will call the click-to-move style the native or original control scheme. The native control scheme feels comfortable to play with. It feels better o play than both D1, D2, D3, and D2R. Especially for me, I have nerve damage on my left arm and hand. It is important to know while you can have some auto navigation in the game, there is no auto-play currently in the game like a lot of mobile games have.
Part of the game controlling so well is in part due to the limited number of abilities and customization you have over your character builds. Unlike Diablo 2 having talent trees or Diablo 3 having runes and passives, Diablo Immortal has neither. You can equip 1 of 2 primary attacks and 4 out of about 14 active abilities. All your special traits come from gear or gems, which Both previous games also had. So it is safe to say that, in a nutshell, Diablo Immortal feels like a washed-out, dumbed-down version of Diablo 3.
Diablo Immortal reuses many game creatures, dungeons, special effects, and sounds from Diablo 3. Except for the much better-looking graphics, a lot of Diablo Immortal seems like a remaster with a twist or an asset flip. I am happy it looks better, at least as Diablo 3 had not aged well at all on the visual side and was already lacking visually when it was released.
Remember for a moment that Diablo 2 is one of my favorite games of all time, and the franchise as a whole is my favorite. I tend to play every game that has been inspired by it. ARPGs are my favorite game genre. Then looters in general after that.
The content in Diablo Immortal isn’t terrible. It also isn’t like some groundbreaking or incredible masterpiece either. What it is, however, is free. I have a Necromancer at level 60 and at paragon 10. I also have a 50 monk and a couple of level 30 characters. I have bought the battle pass because I love the skin for completing it. There is a lot of talk about some video out there in-game land where someone added up the amount it would cost to max out a character or time. To this, I say ignore that video. Try the game. If you like it enough, play it. Guess what You don’t have to spend a dime on it—just looking to have a decent new-ish ARPG to play? Sweet this one is free. You don’t have to PVP if you don’t want to. You can run all the game content by simply playing the game. I am about to hit tier 2 of the Lassal 8-player raid fight in just over a week.
There are many features and content I’m not going to go over because, for me, as a mostly solo player means very little. But in short, there are Warbands; think of this as a raid group, clans aka guilds, Cycle of Strife, a faction-based mechanic. Elder rifts, challenge rifts, dungeons, world bosses, hidden lairs. Several layers of difficulty Normal to Hell V.
Are microtransactions bad? Yes! I do believe they are bad as a whole to the gaming industry. I’d still rather have them be a thing over getting ads in my game, but in Diablo Immortal, they are optional. If you are going to be a casual player, other players being whales aren’t going to affect you anyway. Maybe if you want to be competitive on leaderboards or in PVP, I can see, and yea, not cool. BUT… It’s free. I believe there are better ways to handle microtransactions; however, Blizzard will hopefully listen to the mass outcry of people talking about it. I, for one, am disappointed that there is no transmog system, no talent trees, no runes… I probably have 60+ hours in-game at this point, but I am enjoying the game.
Familiar Diablo feeling
Decent amount of launch content
Has every microtransaction that exists
To close to being a Diablo 3 Asset flip
Draul gives Diablo Immortal a Drastik Measure 7.4 out of 10.0 (74)
Diablo Immortal isn’t perfect. It isn’t even the best f2p ARPG out there. But it is still fun and enjoyable if you go in without expectations. I hope Blizzard will listen to their fan base on this one with time. That said, I think people need to experience Diablo Immortal first hand instead of watching a video about the cost of microtransactions to “max out as a character.” It’s free, so you don’t lose much, right?