Witch Spring 3 Re: Fine – The Story of Eirudy – Switch Review

Witch Spring 3 Re: Fine – The Story of Eirudy – Switch Review

Genre: Fantasy RPG
Developer: G Choice, IKINAGAMES, KIWIWALKS
Publisher: ININ Games
Release Date: August 13th, 2021
Edited by AlexKnight2005

The RPG world has many styles to choose from, making a new RPG a bold yet potentially eye-opening experience. Witch Spring 3 [Re: Fine] is a casual fantasy-inspired RPG developed by G Choice, Ikina Games, and Kiwiwalks, later published by G Choice and Studioartdink for the Nintendo Switch. This twist on crafting focused RPGs does its best to stand out from the crowd, and it shows, sometimes just not in the best ways.

Coming into witch hood, the story of Witch Spring 3 [Re: Fine] focuses on the outlook of a witch who initially bares no name, thrust into a new world as the outside starts coming in. As the player, we take control of said unknown witch during her daily life until a human from outside of the forest becomes entangled in finding a relic beyond his understanding. Adri, the human in question, gives our no-named witch the name of Eirudy, thus beginning an adventure of a lifetime for herself to show her kind are not as evil as they are made out to be.

From a story standpoint, Eirudy comes off as endearing and confused about the world around her beyond the misty woods she knows. It sets up a story where Eirudy, knowing she has the ability to help people, often has to hide it and creates a situation where we, as the player, want to see her growth and how she adapts to the world around her. Additional characters like Adri, his family when brought in later, and a lone soldier named Hector only add to the world around Eirudy, a world seeking peace utilizing hunts and wars.

Riding around on a puppet boar through the world, Witch Spring 3 [Re: Fine] does implement some fun and fascinating systems to keep the game fresh, though not all work as intended. To begin, let’s look at Eirudy’s home, the hub of sorts for your adventure.

Upon booting of the game, we are brought to the home of the unnamed witch and get introduced to the important gameplay systems we will need to know to help our young witch survive in the outside world. Eirudy’s home is your hub, complete with a crafting station for all of your crafting needs, a spellbook to make new or alter current spells, training to increase your stats, which in turn give Eirudy access to new abilities over time and the basement, where Eirudy can bring the souls of puppets to life as a form of combat assistance, the life in question gathered as you take on various enemies of the world, up to the cap of your soul stone. These puppets, known as summons, give the game an easily unique flair that other games lack, as they add a nice dose of strategy to the gameplay when in combat.

Combat is a key part of what makes Witch Spring 3 [Re: Fine] a hit or miss, depending on your mindset. Eirudy uses a magic staff that also acts as a sword, allowing her to cast spells, as well as sword buffs and the ability to attack like it was a sword. Each of these attacks is buffed by a different stat, allowing for players to customize their build as they train specific stats. Puppets are also usable in combat, with some being ride-able around the overworld as mounts. Each puppet does a different action while out, with some acting as healers or buffers, some as additional damage dealers, and some as stat sticks for armor.

However, the simple to grasp, hard to master combat mechanics left some open problems I want to address. Puppets can easily break the game in favor of the players, as many of these puppets were designed to assist in tougher combat situations but become strongly overpowered once you progress far enough, making most fights a trivial task. Following this is a lack of a “quest” tracker or progress tracker. There is a witches log that tracks both challenges and story up to that point, but it does fall to the player to be able to remember where they need to go for certain parts of the game, as there is no ping or destination type tracking mechanic.

With a quaint charm about it, the presentation of Witch Spring 3 [Re: Fine] is chibi in nature without leaning too far into it. Visually, it creates a solid look that changes from combat to cutscene, keeping the vision consistent. Locale-wise, while there is some variable difference, most of the time, you will be in a forest of some type, with areas like deserts, mountains, and the occasional village there to change pace.

Humming in with a good variety of sounds, the sound design of Witch Spring 3 [Re: Fine] takes a page from many musical genres and mixes them up in a way to keep the score fresh. Musically, I felt like the variety of the music, based on the player’s location, never made the overall sound design feel stale. It was always pleasant, from funky chiptunes to action-heavy guitars in combat. Sound effects were also present, but I felt like there were only a few used that made a statement and, in some cases, overused.

But how does it handle on the switch hardware? Surprisingly, it runs much better than anticipated, knowing how much larger RPGs have faired on the platform. Load times were minor if ever any were needed, and the game had no noticeable FPS drops and ran smooth, both in dock and handheld mode. My only complaints would be collision in some rare instances, depending on the locale of the player at the time with certain dolls, and I can’t be sure if this is a switch exclusive issue, as well as some control issues that were fixable with the use of a pro controller.

With a final spell cast, Witch Spring 3 [Re: Fine] is a shining example of using a formula that has worked and making a twist on it, even if not every change was a successful one. For a crafting forward RPG, I felt there was enough unique mechanics, like the dolls, to really separate it from the competition, though it does have its flaws to be considered.

Pros:

  • A compelling story that keeps player interest
  • Unique mechanics in its gameplay
  • An art style that doesn’t stray too far into chibi
  • Overall solid sound design

Cons:

  • Puppets become overpowered quickly
  • No way to remap controls

DarkLunarDude gives Witch Spring 3 [Re: Fine] a Drastik Measure of 8.2 out of 10.0 (82)