Nickelodeon All-star Brawl – PC Review

Nickelodeon: All-star Brawl – PC Review
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Genre: 2D fighting
Developer: Ludosity, Fair Play Labs
Publisher: GameMill Entertainment
Release Date: October 5th, 2021
Edited by AlexKnight2005

Nickelodeon All-Star Brawl is a 2D platforming fighting game based on the televisions channel’s best cartoons. The game takes inspiration from multiple different arcade-style fighting games to bring something familiar, but with the characters many grew up with. I fondly remember most of the shows but sadly didn’t feel the same love was put into the game while giving the heavy feeling of being half-finished.

The most significant flaw of the game is the lack of soul to it. Besides the announcer, you get zero voices or sounds to the characters. The only parts they got right with the characters were the looks, the quiet text before the fight, and the taunts. You are fighting with super silent fighters and basic sounds. If there were even grunts or sounds when being hit, it would be an improvement. Stages are the other odd part as half the stages didn’t make much sense to the characters. The song accompanying them didn’t feel they were from the shows. It came off generic as not even the opening songs were used for any of the stages. The entire game feels it wasn’t licensed to use anything but visual characters from Nickelodeon. The selection of characters is mostly from classic shows then newer ones. Choice in the line-up leaves much to be desired as it too feels half done. Like only have two of the four teenage mutant turtles. Other popular characters from shows felt left out, like Jimmy Neutron. The odd year gap of the shows also seems misplaced as it jumps from Last Airbender to Loud House. It, with the other issues, made it feel more unfinished. Other problems are present in other parts of the game, but I felt this was the core issue as the identity and purpose was left out.

Game mechanics from the fighting are very similar to classic fighting games. All character’s moves are based on light attack, heavy attack, special attack, jumps, and throws. Directional inputs for each can give different results while using some moves in the air. The core objective is to knock your opponent off the stage. Knocking off your enemies more easily as you do damage to them. The high the percentage of damage taken, the further they will travel when hit with an attack. More potent hits yield better results. Controls themselves can be swapped around very easily but feel better on a controller than a keyboard. Even after such, it does feel a bit clunky and unpolished. Grabbing the edges or players feel vastly out of their range as if it is a slight teleport. Move sets to each of the characters feel mostly believable do how you would believe they were in their shows. With some never fighting in the shows, it is humorous to see such in this setting. The fighters themselves feel off-balanced but least feel as if you are battling using them. Despite that, is it a nice and fast-paced fighter game, even if it is simple. Playing with four computers or online play can be silly but fun with how fast-paced the combat is. In terms of the foundation, it does show promise but feels unfinished.

Game modes are simple and to the point, with the possibility of four players fighting at once in timed, stock, and sports. Stock is several lives and time have the players fight for a time limit—one who did the best wins. Sport mode is the odd one where the object is to knock a ball into your opponent’s goal. Different balls can be selected, and the ball respawns in the center when it’s knocked off. There is also an arcade mode that takes the player fighting a selection of fighters till they win in the end, score based on time and difficulty. Rewards from the arcade seem to only unlock extras in the gallery but didn’t feel worth it. As a player, you will feel you did everything the game had to offer in an hour. Stage design also felt overly simple with a flat bit with some obstacles, and the clunky jumping controls make some of the parts in stages feel less useful. Mix this with obstacles or traps in some stages being mild.

Sadly the game feels it has more cons than pros. I thought I was playing an unfinished product in alpha or beta than a completed product. If you are a fan of these series as a child, you will be disappointed. I feel this game could rival the mobile game with a similar idea, but I can only see children enjoying this game somewhat. This can be odd as over half of playable fighters are beyond the kid’s time. Ones that grew up with Nickelodeon in the ’90s will be disappointed at what is missing. Not just the characters in-game without voices or sounds, but who was left out. I’m unsure who this was supposed to be marketed to. I can’t recommend this one, even to fans of classic Nickelodeon.


  • Fast-Paced Combat
  • Visuals and Taunts on Point


  • Feels Unfinished & Content Feels Missing
  • No Songs from Shows & No Voice acting
  • Clunky Feel to Gameplay

FoxieEXE gives Nickelodeon All-Star Brawl for PC a Drastik Measure of 4.3 out of 10 (43)