HyperParasite – PC Review

HyperParasite – PC Review

Genre: Dungeon crawling twin-stick shooter
Developer: Troglobytes Games
Publisher: Nicalis, Inc., Hound Picked Games
Release Date: April 3rd, 2020
Edited by AlexKnight2005

Look at these humans, thinking they’re all that. We’ll have to teach them a thing or two about power. I can’t do it in my current form though, got to find the most powerful human. Something they call the president, he has something that can ensure they learn their lesson. All I need to do now is get there.

Hyper Parasite is a rogue-lite with a few twists in it than that of traditional ones. Also with a retro 80s theme and bullet hell aspects. It can a bit more complex than most others but can have significant replay value if sought out for, though not entirely needed.

Your base form is a blob parasite that can enter the bodies of the current inhabitants of the zone you’re in. Each person you can take over has a different attack and a special ability that charges up. Each zone has a shop where you can unlock new characters in that area with money you find from destroying objects. Money can also be used to buy passive abilities and items that you can use during combat. There are also parasite upgrades you can randomly find per zone in which you can level up your base damage, defense, or give yourself an extra life. In blob form, you are very weak and can only take a hit per life but while in a body, you can take multiple hits before it gets destroyed, leaving you still alive ready to take another body. At the end of every zone will be a boss that takes you to the next level. From there you have to unlock new characters because all previous unlocks do not follow into the next. Though all upgrades and abilities do.

Starting out you’re limited to what you can do and take over. You have a chance to acquire a brain from an elite version of a character and from there you have to take it to the shop and then spend a small or large amount of money to unlock it for use. It will take multiple runs to unlock all the characters but is not needed to progress to the next stage. Sometimes this can cause problems when going to the next zone because if you lose your current host, there is no way for you to take over any new people since you have not unlocked any going forward. Each character has some unique attack that allows you to play in a certain way or pick and choose how you want to fight in the current battle. It ranges anywhere from ranged, melee, charge up, and thrown with some sub-genres within each character that give it variety so each has a specialty, you might want to keep while facing enemies.

While each character has its specialty, choosing an item to help you while fighting can be a big bonus. But if you’re just starting out, you have to choose between whether you want an expensive item or a passive ability. Items are one-time use and can be dropped if your host body dies, while passives stay with you till your run is over. Each time you die, you have to restart from the very beginning. All progress you made in that zone and money spent in unlock stay so it makes the next run easier to get through.

The real challenge comes around the bosses. Although the little rooms you have to go through can be difficult, the bosses are what really shine. There are mini-bosses which are special characters you can unlock and only use them if you get them again in your zone. But the end bosses bring dread and excitement. It’s kind of weird to only be able to use unlocked the first few runs because you have to survive while being limited to the couple of hosts that spawn while fighting the boss. It brings a challenge but can get frustrating, especially when you get limited every new zone level. Which leads to the next part of the game which is the bullet-hell part. You need to be constantly dodging projectiles while firing which is fun, but when you can’t enter any bodies or take any hits as a blob, the levels get incredibly hard. It’s a different way to progress through a rogue-lite but elongates game time unnecessarily but is great for replay value if people enjoy that type of progression.

Since it takes place in the 80s, everything is retro and has vibrant colors. There’s a mixture of pixel art for the various icons and menus while everything else in-game is stylized 3D with vibrant colors with an under a hue of vintage over everything. The effects are just as you’d expect in something from the 80s, bright neon colors in the explosions and abilities with aesthetics to match. There’s nothing wrong with having the synth-wave or retro wave music and it does go well with the game, but there wasn’t anything too special that stood out.

There isn’t a story around the game besides being an alien parasite that you play as and random types of people attack you regardless of knowing if you’re a real person or not. It’s just a small premise to run a scenario off of.


  • Interesting rogue-lite take
  • Vibrant color style


  • Elongated progression for no reason
  • Constricted gameplay style

Avorok gives Hyper Parasite a Drastik Measure of 7 out of 10.0 (70)

It’s fun and easy to get into and has an awesome style to it with cool music. You can pick it up on Steam $17.99. I wasn’t too blown away, mostly because how restricted you are not only when you start the game, which is fair, but proceeding to the next level. It got kind of lackluster and too repetitive. But the progression of unlocking new characters seemed a bit too much to continue to have fun per level. You only need to unlock one character technically to get through everything but if you can never get the RNG for the character to spawn, you’re going to instantly get killed. In my opinion, it’s pretty average when looking at similar games which is why I’d suggest getting it on sale instead.