The Outer Worlds – PC Review

The Outer Worlds – PC Review
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Genre: Open World Action RPG FPS
Developer: Obsidian Entertainment
Publisher: Private Division
Release Date: October 23rd, 2020
Edited by AlexKnight2005

The Outer Worlds is a First-person shooter Role-playing game from Obsidian. Inspired by the Fallout Franchise, Obsidian made the excellent fallout new vegas. A basic premise of the game is humanity started colonizing a new star system. You’re someone who went with them to colonize the system and find a new home for humanity.

The gameplay consists of 3 parts you have exploration, combat, and conversations. Exploration consists of running around various planets, Finding secrets, hidden areas, unlocking locked doors, among other things. Each area is unique and has its charm. From open-ish worlds to bustling towns and cities. During your time exploring, you will read various logs in computer terminals, pick up items left in the environment, and fight different enemies that spawn in the area. This leads to combat in the game consisting of fighting different types of enemies with various types of weapons. There are two types of weapons: melee and ranged. Melee weapons are based on your strength stat, while ranged attacks are based on stats like dexterity. The guns are further split into different types like shotguns, sniper rifles, pistols, and assault rifles. Melee weapons consist of things like swords, axes, clubs, knives, and such. You also can sneak up to enemies to deal additional damage when they are unaware. The amount of damage; that you do is based on the weapon you use and the stars your character currently has. These stats increase as you level up and can affect combat, exploration, and dialogue.

When you’re not exploring or shooting goons with your guns, you are talking to various people of Helston. The game presents you with options to fully portray the kind of person you want your character to be. For example, you can be rude to people or be a smooth-talking nice guy. Options to lie are abundant as well if you need to trick someone. Skill checks happen often and have various effects. Sometimes you can talk your way out of combat, while other times to get more money or more information. These checks require your character to meet a certain stat level. For example, if you’re talking to an engineer, you might be asked a question, and your engineering stat could give your character a more eloquent response. All of these different systems combine to make an enjoyable. Stats can affect multiple systems, as well as help you progress in different paths between different playthroughs. Some downsides on the gameplay are the environments and towns can sometimes feel empty. For example in the towns, no one walks around, and people are in the same locations all the time. You won’t generally find people following schedules, going to sleep, or anything like that, and generally doors locks at night characters are in bed. You don’t see them close up their shop, and return home or to other activities after hours. Compared to other titles that this game takes inspiration from, it can be jarring. While exploring if not in a named area, you also don’t find much. There aren’t any wandering traders or quest givers just roaming the planets. There are the occasional conversations, but they are generally linked to the story or a side quest you might find yourself on. These things don’t detract from the game too much, but they’re noticeable.

The story of the outer worlds consists of humans leaving our solar system and forming colonies in the Helsion system. Time has passed, and you, the unnamed main character, are in cryosleep. A scientist wakes you up, and you find out that people arrived at Helsion years ago. The board left your ship of colonists in cryo adrift. He Unthaws you from cryo and sends you on a path to try and save the other colonists. While exploring multiple planets, you meet many companions. These companions can give you different buffs in combat as well as provide short but unique side missions. These side missions further the character of that companion and link somewhat into their backstory. Each companion can chime in during conversation throughout the story, weighing in with their unique morals and outlooks on the situations. When you explore areas, sometimes your companion will have things to say about the area you explore. You can take up to 2 companions with you, and they do impact the story and flow of conversations depending on who you choose.

During the story, the early game is fun, but you are left with a choice. You’re presented with the town of Edgewater and a band of people who left to form their community. Edgewater is owned by spacers choice, and are employed by them thus are frowned upon to leave the village. The head of the village needs them back at their posts. He asks you to go to this abandoned power plant and redirect their power to Edgewater. You can go and do this straight away or go talk to the people who left the city. You soon find out that the big corporations pretty much have people working for them for life. This means they’re not always treated fairly, for example, medical supplies are distributed only if your meeting company quotas or following company policies. The leader of the people who left started this movement because of an accident in the canary that caused her son to get killed. After the company didn’t do anything to help out, she grew distant and ended up leaving. She ends up wanting you to redirect the power to them and shut down Edgewater. A bit of background information the reason you end up stumbling on this quest is you need a part for your ship. Either path gets you this part, but you’re faced with a moral choice: do you help the corporations? Or help the people that abandoned the town? Your companion that you have by this point has her stance on the situation, but it’s up to the player to make the choice. Choices like this, are peppered throughout the game. Some choices have lasting effects while some inside missions don’t. It just makes the world feel alive and engaging when confronted with these options. At the end of the game, a lot of the choices you make are mentioned and how they impact the Helsion system. The state of the area can be completely different, either for the better or worse. It is a game with a definite ending, though if you have other missions you want to do, you will have to reload an old save to pursue them.

Performance on PC is acceptable, the minimum requirements are definitely on point. I played the game on two different PCs. An RX 550 and Ryzen 2400g, with a Xeon with GTX 1080 both systems, ran the game at a playable frame rate and an enjoyable experience. Graphics settings consist of plenty of options for the quality with resizable text audio narrated menus and a full controller and keyboard and mouse button remapping.

If you like a semi open-world game with an awesome story and decent combat, The outer worlds are for you. With the leveling, character building, and choices multiple playthroughs will feel different. The game is a bit short but engaging. Reports of the game’s length are around 30 hours. If you take your time though you do get to meet some awesome people, and have some pretty awesome interactions. The game isn’t perfect, but it’s a fun time that draws inspiration from many open-world RPGs of old. It’s definitely worth the asking price of $59.99 on steam and Epic.


  • Choice and consequence
  • Interesting characters
  • Tons of quests and side quests
  • Lots of settings to customize your game performance and preferences.


  • Short length
  • Empty worlds and towns

Blindpcguy gives The Outer Worlds a Drastic Measure score of 8.0 out of 10.0 (80).