Short-Form Narrative Game ‘We should talk.’ Launches July 16 on Steam, Switch, and Xbox One; PS4 Shortly After

Short-Form Narrative Game ‘We should talk.’ Launches July 16 on Steam, Switch, and Xbox One; PS4 Shortly After — Codes by Request

‘WE SHOULD TALK.’ LAUNCHES JULY 16TH ON STEAM, SWITCH, AND XBOX ONE
PS4 Edition for Highly-Anticipated Narrative Title to Arrive Shortly After Initial Release

June 25th, 2020 — Developer Insatiable Cycle and publisher Whitethorn Digital announce short-form narrative game We should talk. will launch July 16th for $6.99 on Nintendo Switch, Xbox One, and Steam for PC and Mac platforms.

It’s not what you say — it’s how you say it. We should talk. is a game about relationships and the nuance of communication that will make you think carefully about the words you choose.

Using a unique narrative choice mechanic, you’ll craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, you’ll be able to express yourself as you discuss ongoing problems about life and romance with Sam, your in-game partner, over text messages, while also chatting with friends and strangers at your favorite local bar about what’s on your mind.

The combination of words you choose impacts the conversations you have, how genuinely you can connect with your partner, and whether your relationship can survive the night. It’s up to you how you respond — depending on how you communicate, you’ll see one of many possible endings.

We should talk. is also in development for PlayStation 4, with the edition currently scheduled to arrive shortly after its initial launch on Steam, Switch, and Xbox One.

To find out more, visit: https://www.weshouldtalkgame.com/
Pre-order & Merchandise Store: https://weshouldtalk.backerkit.com/hosted_preorders
Twitter: @_weshouldtalk

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Nintendo Switch is a trademark of Nintendo.

About the Development Team
“We should talk” was created by Kat Aguiar, Nobonita Bhowmik, Francesca Carletto-Leon, Jordan Jones-Brewster, Carol Mertz, and Jack Schlesinger — six developers that met as MFA students at the NYU Game Center. The team came together with the goal of creating a game that challenges traditional transactional romance in games, and collaborated to push relationship-building games forward by expanding the realm of player choice.

About Insatiable Cycle LLC
Insatiable Cycle LLC, founded by Carol Mertz, designs inclusive games to bring people closer together, teach them about themselves and each other, and inspire new ways to think, communicate, and play.

About Whitethorn Digital
We’re an indie game publisher focusing on pleasant, cozy games that can be played in pieces, that require no special skills or knowledge, and that anyone can pick up and play. We’re believers in accessibility, inclusion, and widening the audience that gets to play. We like to consider ourselves the defenders of easy games. Join in on the discussion via our Discordt’s how you say it. We should talk. is a game about relationships and the nuance of communication…