Team17 recruits funky cult management sim Honey, I Joined a Cult

News release: Team17 recruits funky cult management sim Honey, I Joined a Cult

TEAM17 RECRUITS FUNKY CULT MANAGEMENT SIM
HONEY, I JOINED A CULT

Sole Survivor Games signs with Team17 for their upcoming debut. 
Thursday, 21st May 2020 – Team17 has today announced a new partnership with UK developer Sole Survivor Games on their upcoming resource management strategy title, Honey, I Joined a Cult. Currently in development for PC, Honey, I Joined a Cult puts players in charge of creating, operating, and growing a cult in the funky 1970s, from choosing the organisation’s symbols, relics, and merchandise, to recruiting new acolytes and deciding where the toilets should be at the compound.
As players will discover, successful cults take hard work; in addition to establishing and evolving the organisation, the leader’s ego must also be kept in check. And of course, not everybody is going to agree with the newly founded group; players will have to deal with rival cults, nosey investigative journalists, and even the government in their ultimate mission to convert the masses to their cause.

Key Features:

  • Maintain and grow cult influence: Recruit cultists and followers to maintain the organisation’s smooth operation; keep them entertained and happy to grow its money and influence
  • Base building: Build the cult from the ground up and design the layout from ‘hypno chambers’ and bathrooms to monoliths and bedrooms
  • Groovy missions: Complete missions to unlock resources or fulfil the leader’s demands to keep their ego in check
  • Counter threats: Overcome threats from nosey journalists, oppressive government bodies, and rival heretical cults
  • Cult themes: Choose the cult’s focus of worship, affecting the tech tree, missions and unlocks available

Simon Reynolds, Co-Founder, Sole Survivor Games, said:
“We’re thrilled to be partnering with Team17 on the development of Honey, I Joined a Cult. We’re very aware of the company’s track record with indie titles, and we know that we’re in safe hands. Honey I Joined a Cult is our debut title as a studio, and we’re looking forward to gamers getting their 70s funk on as they become supreme cult leaders.”

Max Everingham, Head of Publishing, Team17, said:
No coercion or powers of suggestion were needed when the decision was made to sign Honey, I Joined a Cult. It has an incredibly intriguing theme, unique concept, and strong sense of humour that meant we were on board immediately.”

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