Hey there folks, this is another hardware review. Perhaps not the sexiest of kit but certainly something handy, the Accell USB-C VR Adapter Model: J231C-008B-3.
This adapter is 8 feet of wire with a USB-C male connection on one end and a Female HDMI plus Female USB 3.0 connection packed in a single rather modest little box on the other end. Yea I know, not much to describe there and no RGB so you can’t string it up for more light goodness, but that isn’t necessarily a bad thing. If you’re like me and limited in the distance from your PC because the length of wires and you don’t want to have big wire bundles draped all over the place, then this little beauty is for you.
So, you ask, “Does it work” and you betcha it does. That one thin cable gave me a tremendous amount of freedom in my VR area without suddenly hitting a wire limitation. I gave the adapter a complete workout, playing several different games such a Beat Saber and VR Chat then did some just plain ole movie watching. It handled everything I wanted to do.
Let’s talk about the tech a bit. This adapter is “Oculus Ready” meaning that it should function without an issue on an Oculus Rift, Accell also claims the adapter will support Windows VR. I only have the Oculus Rift, so I was not able to test the adapter on other devices, but I understand that there are mixed results. Connecting it in is as easy as:
- Disconnecting your headset (both HDMI and USB connections)
- Plugging the USB-C end of the cable into the USB-C port
- Plugging your headset into the adapter on the other end of the cable.
The cable is taking advantage of USB-C DisplayPort Alt Mode and converting it to HDMI at the female end. The documentation states the minimum requirements for this adapter are “Host machines equipped with USB-C (DisplayPort Alt-mode 5V/15A Minimum) port that supports NVIDIA GTX 970 graphics card equivalent or greater.”
This last statement is important to note; the connection is not your usual USB-C interface like you find on your motherboard. It is supported by some modern laptops with USB-C ports and the current 20 Series Nvidia Graphics cards so if you don’t have one of those chances are good you won’t be able to use the adapter. I found this all out the hard way when I went to plug it into my VR system, and it didn’t work in the USB-C port. I grabbed one of my GTX 2080 TI graphics cards from another system and swapped it in. Low and behold I was in business, not to mention it was a nice upgrade to my VR system.
The marketing material could have been more precise about these limitations. It was a bit frustrating to find out I had to upgrade my graphics card to get it to work. At this point, I use it every time I get on my VR rig, and I couldn’t be happier with the freedom it gives me.
- Additional 8 feet of cable to work around desks and other obstacles
- Works out of the box
- Does not degrade performance
- Laptops – Only works on current high-end models with USB-C DisplayPort Alt-mode
- Desktop – Only supports NVIDIA GTX 20 Series graphics cards
Thorstag gives the Accell USB-C VR Adapter a Drastik Measure of 7.8 out of 10 (78)
I recognize my cons are a limitation of the USB-C technology, but the marketing material was not explicit on those limitations. You can find it on Amazon for $49.99