Genre: Action, Adventure, Indie, RPG
Developer: Void Studios
Publisher: 1C Entertainment
Release Date: Mar 5, 2019
Edited by Thorstag
Making games is hard, be it delays during production or just production hell in general. Sometimes you have lofty ideas that are killed off halfway through making the game or things that don’t work, but you don’t want to cut because you put so much work into them even though you really should. Eternity: The Last Unicorn I feel had these lofty ambitions about its story, but it is a cautionary tale about pushing too far
Let’s start on the most positive part of the game in my mind, the actual story. Aurehen is a wonderful main character, she along with Bior make up the two playable characters of the game, each depicting a side of the Norse. While Bior is the more down to earth Viking raider just looking for his crew, Aurehen serves as the first connection to the fantastical side of the Norse right alongside her unicorn. The Norse aspect runs heavy in this game giving it a beautiful aesthetic ripeness with lore and cool bosses to kill from Úlfrstórr the son of Fenrir to the horrible witch Skogul.
Unfortunately, that is where all the good stuff ends. The gameplay and camera are the worst things I’ve ever encountered. It tried to harken back to Resident Evil 1 & 2 but fails by only bringing back their horrible camera set up. Half the times I died in the game the camera was to blame by either shifting in the middle of combat leaving me disoriented or an enemy just off the side of the camera that I couldn’t see. On top of that I felt like I was continually fighting with Aurehen to do what I want, she never had enough health, one or two hits from the enemy killing her. She would constantly get stunned with any blow often forcing me into being stunlocked and quick death. Bior had enough strength to just power through enemies and then heal up at the end, but if I took one hit with Aurehen, I was out of the fight and under half health. It wouldn’t have been so bad if they were in equal measure of the game, but I got stuck with Aurehen so much from either dying to enemies I should not have or just getting lost and being unable to know where to go. I ended up spending out of the fifteen to twenty hours it took me to finish the game, I would say over two-thirds of that was playing as her.
Gameplay was a low point for me, but the sound and graphics didn’t make it any better. The music just blended into the background and I caught myself almost dozing off once or twice because of it. Sound effects didn’t seem like much either, the only one that had a satisfying ring to it was ironically the ring of metal when my blade would bounce off the walls of the tight corridors. Graphics, on the other hand, felt like they were a few years behind graphics nowadays. Even poorly looking games now have at least some sort of aesthetic to tie their worlds together but this, this was just a mess. Some things were highly detailed beautiful pieces of art and others it looked like someone slapped a texture onto something and called it good.
Overall this game feels unfinished, unpolished, and an altogether mess of hopeful ideas and rushing. Eternity the Last unicorn feels like a game that could have come out in 2006. While the ideas are a good foundation and make a very unique story that was actually quite refreshing, it just had too many lofty ideas that fell short, wasting all the good potential held inside. Either by production hell or just a general rushing of development and not wanting to let go of ideas that in the end just harmed the game.
- Lovingly crafted character
- A refreshing story
- A horrible camera
- Enemies with far too large of health pools and not a big enough one for you
- Unclear directions and being able quite easy to skip critical items.
- So much wasted potential
Chebkitty gives Eternity: The Last Unicorn a Drastik Measure 3.8 out of 10 (38)
If you are interested in checking out a great story have a look on Steam for $19.99