Genre: Adventure, Indie
Publisher: Headup, WhisperGames
Release Date: Mar 12, 2019
Edited by Thorstag
Congratulations, you’ve won a free trip to Europe! As a quantum physicist, you’ve decided to take this vacation for an experience to remember. Plus, you got this trip for free, all the way to a rural town called Trüberbrook, that’s located all the way up on a mountainside. Maybe you could come up with some new experiments you can try back home, or probably come up with some fantasies of saving the world with your research.
This game takes place somewhere in the 1960s as a click adventure. All the puzzles are linearly connected through the story, and the exploring goes as far as just looking around a set area to move on to the next part, like most adventure click games. There is some thinking required as to what you need to do, instead of just clicking randomly around until you find what you need to do. With an inventory and various items, not everything you try will work on certain paths you choose even though you have the option to do it. And there are very few trial and error moves, which makes it more interesting trying to figure out during your playthrough.
Trüberbrook has a unique mixture of 3D claymation like characters, hyper-realistic background and setting. At the same time, they blend pretty well together. Just looking at the game while playing and staring at all the details is overall pleasing. Even with all that, it kind of misses that mark of making you feel in the time that they try to invoke. The town is so remote, everything by itself just makes it seem like it’s a small town, far away from any modern commodities. Nothing gives off a 60’s vibe. But, they at least make me feel like I’m in Germany. All the backgrounds and things you interact with look so real, it’s incredible how much detail was put into it. Characters have this stiff movement to them, which gives off the claymation aspect, like the old Jack Frost movie from the late 70s. The soundtrack seems like it goes with the flow of a current situation, but at the same time, keeps it usually calm with a dark jazzy tone when playing through the game. It seems the music was created before anything was made for the game, and was strung throughout. Voice acting for the various people was quite good, everyone sounded like what you’d think just by looking at them. Everything had its charm, which made for interesting interactions between everyone you meet.
Unfortunately, for this stunning work of art, the writing and story for everything feels very lacking. WIth how astonishing all the lands, building, and effects are, the story seems like some throwaway short story, which also causes the game to be super short. At first, you have no clue where anything is going, which is fine, but the transition to the main story and how things interact with each other for the story to progress is very weak. Nothing kept me enticed or thrilled to keep on going and figure out the mystery. It’s frustrating having so much sweet eye candy, and a nasty sour inside leading to a sense of regretfulness.
With all that being said, it still is a decent and distinctive adventure click game. You can tell a lot of work and passion went into the artistry around everything. It still is an experience to enjoy aesthetically, especially if you like adventure games in general. But getting lost in a story regardless of how it looks, is probably better than vice versa. You only can get so much out of what you see in games if there’s nothing to tie it down.
- An amazing mixture of art styles
- Short story
- No depth
Avorok gives Trüberbrook a Drastik Measure of 7.8 out of 10 (78)
Not having a better story made me sad. To have such a fantastic looking game, and not being able to melt into it because writing fell short, is something that happens a bit too often with these types of games. Still enjoyed a lot about it though. Maybe if this was a film instead of a game, they could do a lot more with it. On Steam, it goes for $29.99, but to me, this was not a bang for buck kind of game. Having something good looking doesn’t justify its price with the game having almost nothing underneath that pretty layer. I’d suggest picking it up for $15 or less.