Developer: Dynamic Pixels
Publisher: tinyBuild LLC
Release Date: Dec 7, 2018
Edited by Thorstag
Hello Neighbor: Hide and Seek is the prequel to Hello Neighbor the overnight sensation made by tinyBuild’s. In Hello Neighbor you play the role of a curious boy who has his suspicions of his next-door neighbor Mr. Peterson. He is an extremely advanced AI that adjusts to your every move. Hello Neighbor: Hide and Seek is no different when it comes to advanced AI but the game has an entirely different backstory.
Hello Neighbor: Hide and Seek is set before the events of Hello Neighbor. The game gives players some examples as to why Mr. Peterson is the way that he is. In Hello Neighbor: Hide and Seek, players take on the role of Mr. Peterson’s daughter, who with other children frequently use their collective imagination to play hide and seek around their somewhat familiar home.
The story in Hello Neighbor: Hide and Seek moves along from world to world. Mya is the character you control whereas Aaron is the advanced AI that compensates to your every step. The perspective of the game is seen through the eyes of a young child. The structure of the game wastes no time jumping players right into things. At the beginning of the game, Aaron takes a turn counting, and Mya has to get out of sight and hide from Aaron. Shortly after hiding the first time Aaron finds you, and he takes another turn counting. The player takes Mya to another part of the children’s house and upon entering the children are transported to what seems like a memory. Here you are no longer in Mr. Peterson’s home but in a huge garden. This location is where players start to interact with the puzzle elements of the game. There are a number of puzzles players have to complete in each level before moving on, all while still trying to hide from the advanced AI Aaron who is tracking your every move. For an example of one of these puzzles (SPOILER ALERT) in the first level when in the giant garden a giant bird is guarding two stuffed animals. Players must lure the bird away from the stuffed animals collect them and put them in a cage with a sign looking for a specific number of stuffed animals. Players must then find the rest of the stuffed animals scattered across the map and put them in the bin without being caught by Aaron. Players are also limited to moving, running, jumping, picking up, and interaction with specific items and objects. Players will have to do this regularly to access different areas of the map.
There are a few flaws in the gameplay in my opinion. Aaron has a lenient line of sight and will only come for you if you are within it. There is a flaw to this tho, I found it very easy to figure out Aaron’s patrol routine and almost always avoid him. Another flaw in this system is when Aaron is chasing Mya I find it far to easy for players to evade Aaron, all players have to do is merely climb a large rock mid-chase and he stops and gives up the pursuit. To be nice about it, Aaron forgets he was every chasing you and resets his search once reaching a certain height on the rock even if he is looking right at you. I also feel that the game maintains a certain degree of repetition and core mechanics that are not altered much from level to level. Thus I think that this makes levels further into the game easier for players to complete. With all that being said, if you are looking for a new puzzle game and you are new to this series, you may be a little disheartened due to some of these drawbacks.
The sounds and effects in the game are done fairly well, and certain sound mechanics are necessary for a lot of gameplay. Players need to have some form of audio while playing Hello Neighbor: Hide and Seek due to the change in music and mood when you are in Aaron’s sight and need to find a hiding spot quick. There is also a significant amount of sounds and tones throughout the maps that can help characters complete the levels. I do wish that there was a little more music implemented to try and excite and draw the player into the game.
The controls in Hello Neighbor: Hide and Seek are extremely simple and can be picked up within a minute or two. Like I had said earlier the game limits you to moving, jumping, picking up items, running, and item interaction, so there isn’t too much to map out as far as controls go. The button layout to Hello Neighbor: Hide and Seek can’t get any more simple.
Let’s get into the technical aspects of the game. The graphics in Hello Neighbor: Hide in Seek are simple but executed perfectly in my opinion. The art in this game is so smooth and helps bring the game alive in the best way. With minimum system requirements being Windows 7 or higher, an i7 processor or higher, A Nvidia GTX 960, and 2 GB of free space on your harddrive. It doesn’t take a super high-quality computer to run this game at maximum FPS.
- Well Developed Levels
- Easy for anyone to pick up and play
- Performs well (not too graphically intense)
- Too easy to evade the AI
- Gameplay doesn’t evolve much after the first level
- Get old quickly
Connick gives Hello Neighbor: Hide and Seek a Drastik Measure 6.0 out of 10(60)
Hello Neighbor: Hide and Seek is available via Epic Games launcher for $29.99 and is a bit overpriced in my opinion. With the amount of repetition and lack of evolution in levels. I feel the developers played it safe in Hello Neighbor: Hide and Seek, and this doesn’t make the game stand out much alongside its predecessor in my eyes. Although the game’s structure and performance are well off, the game only provides doses of fun to the player and sometimes seems pointless if you are not already a fan of the series.