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Developer: Roman I XVI Gaming, LLC
Publisher: Roman I XVI Gaming, LLC
Released Date: February 17, 2018
Edited by Eden
Growing up as a kid, I loved doing puzzles to pass the time, as they gave hours of time wasted while challenging the mind. I do not do puzzles too often nowadays, but I still have a soft spot for them. So what happens when you take the enjoyment of puzzles and make a 90 puzzle videogame about it? That is what we are talking about today. Tiles is an indie puzzle game, developed and published by Roman I XVI Gaming, LLC. This quaint little puzzle game offers some decent challenge and a nice creative mode but falls flat on the rest.
Normally here, I would talk about a games story element, be it as small as a just an intro section but here, we don’t have one. Your “story” if you want to call it that, is to challenge the games ninety different prebuilt puzzles, with every fifteen jumping up the difficulty of the next set of puzzles. This isn’t a bad thing, as not all games need a storyline to guide you along but I would have liked the idea of a story where you were a character being challenged to beat the 90 puzzles. It would help to drive the player’s desire to keep going.
Jumping straight into the gameplay this time, Tiles’ core gameplay is spelled out quite clearly by the game’s title. All you have to do is to clear out the tiles and land on the red ending block of each puzzle. Now, this is not always the easiest thing, as they add new elements as you progress, like timed dropping tiles that go up and down and tiles that are timed to drop and never come back. Speed and precision are going to be a must here. However, the satisfaction of finally passing that puzzle that has been a challenge to you, as the player is its own personal reward, but who says you have to go it alone?
That’s right, the developers of this game took the time to make local co-op an option in the prebuilt puzzles, to help struggling players, as well as friends who are on the same couch or in the same room to be able to play together. This feature is a nice touch, but I feel like an online component to the multiplayer would have been something I personally would have like to have seen, as you can use various services to get this same result.
The last core gameplay mechanic I need to talk about is the build mode, where you can design and publish your own puzzles. This mode was cool because of the fact you can build the hardest puzzle in your mind, publish it and test it out against others. My only issue with this is while you can publish the puzzles, to access them requires you to go to the play menu and select world, which while fine, I would have preferred that to be on the main title screen under the play button so it was accessible from the start screen.
Tiles has quite simplistic visuals and an electronic soundtrack. Visually, the simple black screen with colored tiles on its surface helps take away from any distractions, which I can say works in this game’s favor. However, the soundtrack is a whole other can of worms. The soundtrack from what I was able to tell, consists purely of one track being played over and over again. I would have liked some variety in the soundtrack, as listening to one song over and over again tends to drive players up the wall.
Overall, I found Tiles to be a simple and challenging puzzle game, that has some redeeming qualities but ultimately needed more something to stand out in the sea of puzzle games. The challenging puzzles, local co-op, creation mode, and simple visuals make for a puzzle game worth looking at, but maybe try it before you buy it.
- Challenging puzzles as you progress
- The simple and clean visuals
- Only one soundtrack for the entire game
- Lack of an online multiplayer
DarkLunarDude gives Tiles a Drastik Measure of 6.5 out of 10.0 (65)
For the price of $3.99 on Steam, I can only recommend Tiles to puzzle lovers who are seeking a challenge, as the levels past 45 can take multiple attempts to find the solution and can cause some frustration.