Genre: Sandbox, RPG
Developer: Pathea Games
Publisher: Pathea Games
Release Date:Nov 8, 2016
Edited by Eden
Planet Explorers is a large, open world game where you can travel the land and basically do whatever you want. There are a few separate modes you can play, which are the single player, multiplayer, and sandbox. There does seem to be a bit of a steep learning curve to the game, as any tutorial in the game only shows you the basics of crafting and nothing else. Though it seems with some imagination you can take it somewhere, but for some games, even that isn’t enough.
Let’s tackle the single-player mode first. For a game that was in early access since 2014 and released in 2016, it has not held up well, as the quality of the audio plus the horrible video cut scenes are comparable to something that was made in the mid-2000s.
You start out in a ship full of humans who originate on Mars, with a few humans from Earth mixed in and while trying to land the ship, it explodes for some reason and your dropships are spread around the planet. That’s about it. The missions that are given to you are nothing but fetch quests that feel like an MMO but without any storyline. There isn’t really any advancement in the story, except for wondering how the natives on the planet will treat you, even though all you’re doing is killing them. It doesn’t make any sense.
You always need crafting and building in open world games, right? Well, it’s a bit useless when nothing makes sense, and there’s no real use for it. In the single player, you’re able to dig, mine, and save resources to build houses for storage. Despite this, you can carry everything on you because there is no weight system or limited storage on your person. Crafting is a good feature to have if it applies to upgrading your gear or getting better things for your house for storage, but the only notable upgrade is from your stone sword to a gun. Strangely, your energy plasma sword somehow does less damage than the wooden one you just made from the alien trees!
Now one of the best parts of the game is the extensive creation editor, which allows you to basically make anything you want. From airplanes, boats, land vehicle, armor, guns, melee weapons, and turrets – you can make some really cool stuff, even though they won’t be any better or worse than the ones already pre-made in-game. Not only that, whatever you make cannot be altered in a more creative way, such as having a rifle with two barrels, or even a pistol with assault rifle grips. It seems you are just re-making the things that are already there, but maybe you want a different color for the body with a longer barrel placement.
There are many other things that make Planet Explorers feel like a half-finished game too. The world is certainly large. The problem is that everything is too spread out or feels out-of-place. Traveling by running around takes far too long and vehicles can be fun but not when every little bump can flip you over and stop you from getting around. Even just driving or walking can be a pain, as the controls are very clunky, almost unrefined to the point where basic tasks like aiming and shooting can be hard to do since none of the movements are consistent. Not to mention the little amount of attention to other things which were not even alluded to, such as having a hunger bar plus a mood bar, which are barely even visible. Nothing was mentioned about a lot of things you have to take care of in the game.
Combat is very bland with minimal variations of what you can do with the different weapons offered and enemies where there is no real value in slaying them. What they call bosses, are just big creatures which don’t give you more than regular animals do, with instant respawns, making it feel like you have accomplished nothing. This just feels like a big grind for things you’ll never use or need by doing fetch quests only to get an idea of what you should do next.
Planet Explorers was a good idea at the time when open world survival crafting games were getting big or at their peak, but it seems the creators of this game realized that it was just too much to handle and left an unfinished taste of what could have been a good game for those who bought it.
• Open world planet
• Extensive creation mode
• Everything feels clunky
• No story
• Lacking content
• Slow grind for anything
• Gameplay wise nothing makes sense
Avorok gives Planet Explorers a Drastik Measure of 3.0 out of 10.0 (30)
If you like games similar to No Man’s Sky, then this could be a good pick up with your friends at a reasonable price of $14.99 (USD) on Steam but the only thing that I can see being fun in this game is the multiplayer aspect, which acts just like the sandbox mode. It allows you to build and run around with friends molding the world the way you want it to be. Even with that, there still isn’t enough content to assemble anything worth more than a couple of hours of gameplay.