Genre: Action, Adventure
Developer: Castle Pixel, LLC.
Publisher: FDG Entertainment
Release Date: Mar 28, 2017
Edited by KnightAvenger
Blossom Tales: The Sleeping King is reminiscent to the old style Zelda games of the SNES and NES eras, and the story seems to borrow/pay homage to some of the great fantasy classics, too. Our young hero is sent out into the world to gather the ingredients for a potion to awaken/heal her ailing king and save the kingdom from the king’s evil brother. The story is narrated throughout the game by a grandfather and his two young grandchildren, as he tells them the story of our young protagonist Lily while his young audience takes an active part in the narration and hangs on his every word, just like in The Princess Bride. This is an effective way to frame and direct a story when done well and, in this case, it is. In fact, it is, in large part, thanks to this little twist I found myself getting attached to the game even though I am not a great Zelda fan.
The game is a homage to the Zelda games complete with pixelated SNES era graphics, 8-bit soundtrack and sound effects, simplistic controls very true to the era, yet with a few modern touches. The only question is did the devs tie themselves too tightly to the limitations/mechanics the old games had in an effort to capture the feel of yesteryear’s games? For example, why are you the “hero,” encouraged to smash every damn chair, vase, crate, etc., in the land? Also, should the hero really raid every citizen’s house for gold and valuables? Not to mention committing butterfly genocide in order to gather hearts to heal herself up. Is the sequel going to be Blossom Tales: Revenge of the Butterflies?
The boss fights could’ve been improved. I admit this is a bit of a personal pet peeve, but can we PLEASE have SOMETHING that shows us how much health a boss has and how much damage he has taken??!! The soundtrack, while “fine,” really didn’t have to be exactly like in the old games–I personally would have welcomed a little modernization there.
However, apart from that, I must grudgingly admit the game has a certain charm and even a guy who never really caught the Zelda bug might get caught up in this charming little RPG´s spell. It may not be flashy but the story is solid, and while there is nothing really new or spectacular here, everything combines nicely into a nice, nostalgic little package. In short, the game is good, clean, family friendly fun without getting boring.
- Bucket loads of charm
- Good, clean fun
- Well written story
- Uncomplicated fun
- A little pricey
- Soundtrack gets a bit boring
- No way to tell health on bosses
Adarkchylde gives Blossom Tales: The Sleeping King a Drastik Measure 7 out of 10 (70)
The game does enough to elevate itself above the average retro-homages that have become so popular to warrant a sincere recommendation. This is not just a simple copy; the developers have managed to create a nice little open world RPG that is both charming and fun. For $14.99 (USD) on Steam, it might be a little on the pricey side, but a fan would get his/her money’s worth of fun for sure. Otherwise, there is always Christmas, right? 😉