Moero Chronicle – PC Review

Moero Chronicle – PC Review

Genre: RPG
Developer: COMPILE HEART, IDEA FACTORY
Publisher: Idea Factory International
Release Date: Aug 17, 2017
Edited by KnightAvenger

Moero Chronicle is a dungeon crawler RPG with VN story points from COMPILE HEART and IDEA FACTORY. It follows the story of Io, a teenage boy overflowing with desire who has trouble interacting with girls. There is one exception-his childhood friend monster girl Lillia. However, he reaches a point where he begins to have indecent thoughts about her. This is where the story begins. He is then, basically, cast out of his town to solve the problem of why the Monster Girls outside of town are turning against humans and is told not to return home until he has done so. His childhood friend Lillia decides to tag along and make sure he is ok. That, literally, is the core of the story right there, Io saving the world with his desire.

As I stated in the above paragraph, the game is a dungeon crawler, but, of course, that’s not all there is to it. The game does pull something interesting in this regard by having the human participate in battles instead of just the Monster Girls. He has five options in battle, which are Store (Desire), Release (Desire) that uses stored desire to power up a monster girl’s next action, use an item, do nothing, or escape from battle. A good thing the devs added to prevent the Store from being over-powered is that his desire can explode and induce a calm time, which does not let him take any actions until it’s over. However, that is a problem as well because you can’t use items as well to heal or revive the girls if this happens.

Now, the Monster Girls have their own actions that they can perform in battle. They can straight up smack the enemies by flat out attacking, use any skills they have learned from their current job (more on jobs later), Defend for a turn, and Charm, which affects Io by increasing his Desire. Thus, basic RPG battle commands all around pretty much for the battle system. I did mention jobs and yes, you can change the Monster Girls’ jobs, therefore changing their possible skills. You do this by giving them panties you find in the dungeons at the Inn you unlock during the story. Each girl has three, which also gives them a different costume to wear. The Inn is where the rest of the core mechanics take place…

There are several purposes for the Inn but the basic function is to house the girls you don’t take with you into battle. It comes with an Innkeeper who will tell you where you can go to perform the next story point for each girl in the guise of a fortune. Yeah, that’s right; each girl has her own storyline you can unlock via raising their affection levels. They brought back a familiar system with this game they used in Monster Girls in a previous title I reviewed, Monster Monpiece, which is the rub point system. In addition to the standard gold and exp you get from battle, you also get rub points, which can be used to increase affection with the girls. You can also gain affection by giving them gifts or just fighting with them in battle. Also, the rub system is used to reform the Monster Girls you encounter, returning them to their senses and, therefore, getting them into your harem…I mean, party.

Another mechanic of the Inn is the egg system, which nets you various items depending on what Monster Girl you use, what generic panties you give them and what h-monster you use. It is, also, the only way to get materials to upgrade the individual rooms for the girls, which gives various benefits, such as increased exp gain for when they are not part of the party. I absolutely loved how much detail they went into the actual character designs and room designs for each of the girls. Take Lechee, for example; her base outfit is absolutely adorable and makes you just want to cuddle her. Another great example is the Innkeeper, who has a mysterious air about her and looks very mature. The environmental detail of the dungeons is about what you would expect from a dungeon crawler game. No more, no less-basically nothing outstanding about it. The music, to go along with the areas, fits exactly into place and just meshes well with the theme for the area. Also, as far as I could tell, each character is almost, if not fully, voiced for your interactions with them.

Let’s break things down and sum up everything that’s been said. First up, the story revolves around a teenager named Io, who is on a mission (reluctantly) to save the world with his desire, along with his childhood monster girl friend Lillia. It has standard battle commands for an RPG with variances built around his desire. There are plenty of Monster Girls to find and add to your harem…I mean, party. A unique job system revolves around panties that has its own costume for the job. A story system for each of the girls is gated by Affection. An egg system produces various items you can’t get elsewhere by combining generic panties and h-monsters. There are well voiced and musicfied game area and characters. The area design is standard but the character design is amazing. Honestly, I got to say it is definitely worth it for an RPG fan that doesn’t mind a bit of perversion.

Pros:

  • Great character design
  • Return of the rub point system from Monster Monpiece
  • Nearly fully voiced character interactions
  • Stories for each of the girls
  • Hours upon hours of fun unlocking everything

Cons:

  • Level and area design could have been better

BoxCatHero gives Moero Chronicle a Drastik Measure 7.3 out of 10 (73)

Moero Chronicle is available on Steam for $19.99 (USD).