Trillion: God of Destruction – PC Review – by DarkLunarDude

Trillion: God of Destruction – PC Review – by DarkLunarDude
Genre: Strategy RPG
Developer: IDEA FACTORY, COMPILE HEART, PREAPP PARTNERS
Publisher: Idea Factory International
Release Date: Nov 07, 2016
When it comes to anime, especially anime games, you have to sell the sum of its parts to bring your audience in, especially when it is a new IP being created. This is where Trillion: God of Destruction comes into play, a new strategy RPG IP that was developed in part by Idea Factory, Compile Heart, and Preapp Partners, later released by Idea Factory International. This SRPG mixes a solid story, good gameplay, and a dash of luck as you train and learn how to take down a god, be it for better or worse.
 
Throwing a sword into the battlefield, Trillion: God of Destruction takes the route of a classic RPG with an interesting plot twist, one that your choices will decide the fate of so many. We follow in the shoes of Zeabolos, the current great overlord of the underworld. One day, a huge and mysterious demonic being known as Trillion shows up before the gates of the underworld. Upon his initial reinforcements failing to defeat Trillion, Zeabolos takes matters into his own hands and fights it himself at the gates. However, upon failing and using the last of his power to drive his mighty sword into the beast, Zeabolos is saved by one lingering soul at the gate. When he wakes up, Zeabolos is alive, thanks to the work of Faust, a doctor, and a soul resurrection spell. Since he can no longer fight Trillion on his own, Faust creates a ring that holds within it the soul of Zeabolos, and so begins the training of the six overlords of sin to take down the mighty Trillion, God of Destruction.
 
To be honest, the story of Trillion was mostly well told at the start, a few flaws hold it back, but it has many good points. The biggest issue I personally had with the story was its reliance on how you built your overlord of choice, and how big of a impact it had on the overall story as it felt like the time you spent training, unless you focused all your time on a single set of skills and their relationship meter, became fruitless if you let that overlord die accidentally, or just stood in the wrong place one too many times. The overall writing and memorability of the story, and how it also changes based on which overlord you chose to train first, does make up for that. It takes a story and adds both replay value and an interest to see how each overlord’s personal story changes as you go along.
 
An RPG is nothing without its gameplay, and for me, Trillion felt very fresh and original with the gameplay style for both training and actual combat. Training in Trillion was one of the more unique elements they created for this SRPG, utilizing a plethora of different types of training such as training for individual stats. These stats have multiple uses in the training, the main two being for increasing your combat stats like your overlord’s health, defense, etc., as well as to learn and level up new abilities and passives. While training, you will generate gold, as well as two types of tokens, which can be used to test the strength of your overlord in a training ground, and get gifts that you can give the overlords to increase their affection towards you. The gold you earn has multiple uses as well, mostly in Faust’s lab to buy new equipment or to pay for new minions to fight alongside you in battles, but also to seek the help of the blacksmith, who can level your weapon for gold, as well as unlock new seal slots on the weapons to make the weapon more powerful.
 
Actual combat, or even simulated combat, is where I see most of the flaws in the overall gameplay segments. Movement is based on your speed, a stat in the game, but unless you focus it as a stat, you will move fairly slow and often get caught out by minions or the attacks from Trillion himself. The other big issue I have with combat is how you use special moves; you have to press a certain key to get a menu to come up and only then can you use the special moves, so it gets frustrating when you are trying to move and accidently hit that button, pausing your movement and essentially potentially killing your overlord. The combat does redeem itself, however, in the overall package because it makes you realize that spending all that ingame time training becomes fruitful once you figure out good movement, use of special moves, and even just basic attacks if your attack damage is high enough.
 
Get out those cartoony glasses because Trillion follows through to its name with cartoon style graphics that can work as both 2d and 3d, as well as the traditional fair for music, with a few really good pieces. Visually, Trillion reminds me of another anime game called Disgaea where it is very cartoony, but that allows it to show a lot of depth and detail, something that I quite enjoy. The backgrounds and battle scenes are well created, each one different based on what room you are in, and while I do feel like this leaves much to be desired in each scene, it ultimately comes out as an effective tool, especially when the characters are out and talking. The character designs utilized in Trillion are one of my favorite assets, if only because each character, especially the overlords of sin, share a tie to that theme. These themes are what makes the characters unique, so to see them in the 2d flat models when they talk in story segments, and in the 3d models when they are training or fighting was a nice bonus to the game. Even Trillion itself follows suit with an impressive model, both 2d and 3d.
 
Musically, however, is where Trillion had some let downs. The biggest aspect I thought was missing from the soundtrack was more unique tracks, as the ingame usage of the music focused around four or five tracks. This is not to say the music was not good, in fact it was pretty great. The soundtrack as a whole has some great listening pieces, especially the intro, but I just wish more of that had been incorporated into the game, instead of the dark and drowning theme used in the castle all the time. The music was made up of mostly synth pieces with some good use of classical under and overtones, something I am not generally a fan of, but in this case, it works to Trillion’s advantage. The sound effects are your common fare as well, no effect sounded distinct or exciting, which is something I had hoped to see but when they are used, they are on point and are used effectively as a tool for growth in the game.
 
Overall, Trillion: God of Destruction was a good experience with its solid gameplay, memorable story and overall accessibility to new players of the SRPG genre. The overall good writing, remarkable story, deep and expansive training system, overall put-togetherness of the combat system, cartoony style visuals, well designed background and battlefields with hand drawn elements, uniquely themed character designs, great soundtrack to listen to and solid use of sound effects make the game a experience you will not forget.
 
Pros:
  • Writing for story was great
  • The story was memorable
  • A deep and expansive training system for the overlords
  • The combat system was well designed as an overall package
  • Those classic cartoony visuals
  • Backgrounds and battlefields share a hand drawn element
  • Each character is unique with a theme all their own
  • Soundtrack is a great listening piece
  • A solid use of sound effects
 
Cons:
  • Story relies too much on your training to shape it in some instances
  • Many stats do not get explained in the game
  • Movement is too reliant on one stat in combat
  • The menu for combat felt inaccessible and forgotten at times
  • Visuals can be a turn off, especially with some character designs
  • More usage of the characters track would have been a good bonus
 
DarkLunarDude gives Trillion: God of Destruction a Drastik Measure 8.3 out of 10.0 (83)

For the price of $29.99 for the basic version of the game or $39.99 for the deluxe bundle on steam, I can only recommend this game to those who want an anime game with challenge, or for the lovers of strategy games as, Trillion has a surprising depth of strategy to it for what it is designed to be.