Genre: Action, Adventure, Indie, RPG
Developer: IMGN.PRO, Fool’s Theory
Release Date: Dec 1, 2017
Edited by KnightAvenger
Seven: The Days Long Gone is a cyberpunk/techno-magical themed,isometric RPG from IMGN.PRO and Fool’s Theory. You take on the role of Master Thief Teriel, an arrogant man, as he is good at what he does. The story follows him as he takes on a job that no one else has been able to complete. However, the job turns out to be a complete setup by the Emperor to find someone with the skills necessary to find someone for him on the Prison Island of Peh. Other than the short intro which takes place in a cyberpunkish city, the majority of the game takes place on the prison island.
While the questing, story, graphics and audio are excellent and can carry the game, they are brought down by the inventory system and combat. I will cover all of what makes each tick for me and why they do, starting with the story. For the story, I include the setting and actual storyline of the game. I truly love the setting alone because of it being cyberpunk in all its glory. It’s truly hard to find a game that does it right and this one definitely does. Now, the storyline itself is well crafted for the setting and stays true to it, for the most part. I, especially, like how we ended up on the prison island and our ghostly companion that accompanies us throughout the game.
The questing system for the game is fairly easy and straightforward to follow. They highlight areas on the map where you need to go for the quest and give clear instructions on how to complete the quest. For example, one of the first ones you run across involves two people discussing a crime in public, but before you hear it all, they decide to finish the discussion somewhere more private. So you end up following them to their hideout and convince them to let you help them. That’s not the whole quest because I want you guys to experience it for yourselves.
Now, the graphics and audio go hand in hand with the game because they complement each other. Take, for instance, the intro area of the game. It presents the idea of a huge cyberpunk city even though you only experience a very small area of it. Just the background imagery of the game area does this, and the audio just enhances this. Not to mention the voices for all the background characters and story hook characters further this even more. I, especially, like the voice they chose for the main character Teriel because the voice actor does an amazing job bringing the character voice to life.
As I said before, inventory management and combat drag down what is a really great game to something more mediocre. Personally, I feel the combat system was clunky and really hard to get a full grasp on easily. It felt very unpolished when compared to other games like this. Inventory management was just as bad with the fact that it felt clunky and hard to organize. What I mean is even though you had a limited amount you could carry, it was hard to get rid of things via selling because vendors had such little cash for buying stuff. Also, it was difficult to determine what was actually good to loot and good to keep.
Despite this, I can still recommend the game to people for the price because of what was good about the game for me. Also, if you take into account doing everything in the game from achievements to side stuff, it takes upwards of 75 hours to do everything. With the $29.99 (USD) price tag on Steam, you get a lot from the game for what you pay for it. So, go check out the game and if you got a friend that has it, get them to let you try it if you don’t believe me that it’s worth it.
- Questing System
- Cyberpunk Setting
- Strong Story
- Complementing Audio and Graphics
- Clunky Combat
- Poor inventory management
BoxCatHero gives Seven: The Days Long Gone a Drastik Measure of 6.9 out of 10 (69)