Latest posts by TheUndeadLords (see all)
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Genre: Action, Adventure, Indie
Developer: SMAC Games
Publisher: Mode 7
Release Date: Jun 1, 2017
Edited by KnightAvenger
You are thrown into a pixelated futuristic world in which you discover, while relaxing in front of the television, that you are now the most wanted criminal of this world. Of course, you come to find out that somebody usurped your identity and used it to commit assassinations. Your best friends come along and save you from getting swatted with a simple phone call and useful directions to a somewhat safe area. Although this may feel like an ending, you still have yet to find who did this to you and, in consequences, the only way to get any details is to become an assassin yourself. Will you succeed or will you fail? It is up to you to pick the right contracts…or die in the meantime trying to undo this mess.
I must say, when I started this game, I was taken by surprise by the fast rate with which you are thrown into the game, adding to the urgency and successfully dragging you into the story. The futuristic-looking pixel art with all the soft colors contrasted with harsher tones once in awhile and the glitch effect at times were actually pretty pleasing to the eyes. The once-in-awhile flying car and the fact that you push others into a sprint and drag them along as you sprint were nice touches as well. Yet again, it’s an intriguing concept and take on a hitman kind of game. I haven’t experienced a game quite like this before and the story, after each contract was taken, was a nice treat to the monotone rhythm the game had taken after a while.
Did I say monotone? Yes, because, after at least 20 minutes of running around and amusing myself at pushing people around, it wasn’t long that the game started to feel…well…repetitive. Kind of like in the first Assassin’s Creed video game in which you had to accomplish the same number of tasks to unlock another part of the story. For me, that grind is extremely boring if things start to look alike, not to mention the odd and, sometimes, wonky camera controls. This would make the missions in need of a more subtle touch extremely hectic and difficult for no reason. Even though there was an automatic switch of the camera, it was too much work so we got stuck with a manual control of the camera which, for me, proved hazardous and mission-threatening. Besides that, my playthrough seemed a bit too easy at times. I could just barge in on my target, kill it, run to the main area, and then change my outfit before putting the “quest” back. Rinse and repeat, which gets VERY dull after a while.
Overall, not a bad game; it’s just one of those types that needs, maybe, people that like to grind to get to the end of the story. I’d give it about a 50/50 on the Pros and Cons, so, for that, maybe give it a try and see if you enjoy it or not!
- Funky graphics
- Intriguing game concept
- Story is okay although development is slow
- Game is repetitive
- Camera controls/angles are iffy
- Seems a bit too easy
- Gets dull after a while
TheUndeadLords gives Tokyo 42 a Drastik Measure 6.0 out of 10 (60)!
Tokyo 42 is available on Steam for $19.99 (USD).