Tomboys Need Love Too! – PC Review



Reviewer at The Drastik Measure
I am Faris, an eternal student in making, anime enthusiast, gamer and an avid reader. I mostly prefer RPGs and Turn-Based Strategies, alongside Visual Novels.

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Genre: Casual, Indie, Simulation
Developer: Zetsubou
Publisher: Zetsubou
Release Date: May 12, 2017
Edited by KnightAvenger

Tomboys Need Love Too! is a bold statement and the title of Zetsubou’s visual novel that shows a relationship develop between the main character and two girls, out of whom is a childhood friend and the other a social butterfly, but both are, at one point or another, tomboys.

The two girls are Chris (short for Christine) and Sophie. While both can be romanced, there are five endings, which means that, depending on the choices you make throughout the game, you can have pretty different outcomes. Shortly, most of the results of certain decisions as well as the different endings are pretty obvious, most of the time. That’s not to say that the endings don’t have any variety or that there aren’t enough unpredictable moments, which there are, but just that the decisions are often very clearly about siding with one of the girls or the other, or, in some cases, not siding with either. The problem is that there is almost no subtlety to most of the choices except for some. That’s not necessarily a bad thing, but I, personally, consider it as such because there are some subtle choices presented to the player, which is clear proof that the writer can make them, but, for whatever reason, they didn’t.

Still, the dialogue and narrative writing aren’t bad. It’s pretty clever, witty most of the times, and kind of cringy when it’s purposefully trying to be. All conversations benefit the game as a whole in some way or another, either by advancing the story (even slightly) or helping characterization. For example, there is a whole, albeit pretty short, conversation about the main character wanting to get into game developing after he finishes high school, which is then countered by Chris scolding him for wanting to make games just because he enjoys them while, at the same time, not knowing anything about developing video games. While it is a conversation that is fun to read, as it refers to how many people think about their future, it’s also a useful conversation since it shows us that both the main character and Chris want(ed) to get into game developing, but one is practical about it while the other one is clueless and idealistic. The game is filled with those kinds of dialogues.

When it comes to the game’s appearance, it’s rather mediocre. There is nothing very wrong with the art style, but it just seems a bit unpolished at times. It kind of reminds me of the art from Roommates but slightly downgraded. Again, it’s not bad, but it’s certainly not the aspect of the game that shines the most. The same goes for music. It’s a bit formula-based, but everything fits the tone of the scene it’s in. There was no voice acting of any kind.

While the art style in general isn’t all that amazing, the character design, when it comes to the visual aspect, is pretty cool. While the presentation of the character design suffers a bit from the art style not being very good, in general, the ideas are pretty nice and well done. However, I feel that the writer’s definition of what a “tomboy” is boils down to “girls with short hair” since nothing about Sophie is tomboyish at all except for her hair being short.

The erotic scenes also suffer from the general art style not being great, but they still look good enough for me to consider them hot, and the sex scenes are written very well. Since there is no voice acting in the game, they, as well as most of the game, go by pretty quickly. Don’t forget to get the free 18+ patch the developer offers since all the nudity was removed because of Steam’s rules.

As I previously said, the game is pretty short in general, coupled with the fact that there are no voices and thus, no artificial lengthening of the game time. I, personally, finished the first playthrough in about four hours.

This game makes a pretty compelling argument for tomboys, is very nicely written despite some small issues here and there, and looks nice enough to not diminish the positive experience of the written aspect too much. For all that, I recommend you get it if you enjoy visual novels with some, but not an extreme, number of choices or if you like short visual novels for one reason or another. It’s also pretty cheap. However, you might want to wait for a sale of some kind to get it due to how short it is, depending on your current situation.


  • Amazingly written dialogue
  • Very well written narrative
  • Visual character design is pretty nice
  • Characters are written consistently
  • Has some choices
  • Tomboys


  • Choices are often predictable
  • Visuals are not all that amazing
  • Music is kind of formula-based and there is no voice acting
  • Might be too short for some people

Faris gives Tomboys Need Love Too! a Drastik Measure 7.6 out of 10 (76)

Tomboys Need Love Too! is available on Steam for $9.99 (USD).