0RBITALIS – PC Review – by Akyllah

Genre: Indie Simulation
Developer: Alan Zucconi
Publisher: Mastertronic
Release Date: May 28, 2015

0RBITALIS is a Steam game described as a ‘satellite launching simulator with a retro-puzzle style’ and contains a vast assortment of levels, each ranging in different play styles and difficulties. Should one be interested in the physics of gravity, and the manipulation it has on the fabric of space, then this game might be an excellent purchase. The game also is available to be purchased, notably, with a DLC pack. The contents of which are, or what would otherwise be seen as, aesthetics to add to one’s enjoyment of the game.

To get this satellite on a roll, I – the reviewer – would like to relate on a friendly level with you – the reader – by blasting into space with a few opinions of my own. I started the game off, unsure at all of what to expect – as I typically enjoy delving into a review headfirst; No previous research on what I’m about to get myself into what-so-ever. The first, and very blatantly obvious per-se ‘problem’ that I experienced with the game, was the fact that I couldn’t seem to turn the volume down within the game menu itself. Not to say that I don’t enjoy my ear drums being blasted out to the point they start to bleed, but let’s not try that so fast. No problem, I turned it down manually via my computer mixer. It wasn’t a make or break issue, not by a long shot, though to say I wasn’t a little bit wary of continuing further – despite questionable risks ahead – could be considered a lie.

Alas, on forth I went, into launch – so to speak – to play the first level of 0RBITALIS. I had absolutely no clue what I was doing, the game didn’t pop up with any guide or hints as to what I should do, and furthermore it gave no mercy towards myself – the ‘newb’. So, I did as anyone might, and dove headfirst into the renowned technique of trial and error. Surprisingly enough for someone who had relatively little knowledge of physics in space, I apparently did an adequate job. Adequate being the term used for at least passing.

To give the newer player a bit of a heads up, one is to guide their satellite with a predetermined line of destination, objects about the screen have what would be a point in gravity and the goal in the game is to point out a trajectory of which the satellite would go, keeping in mind that they will ultimately be manipulated by gravity and to assume each point on the screen has a point of gravity. Of course, the player must avoid crashing their satellite, however, they cannot change the projectile’s course once it has launched. Lastly, to make it all a bit more rage-worthy, the players satellite must remain within the allocated amount of space visible on screen, in other words, you can’t send your satellite off into deep space – as much fun as that might sound.

Overall, and to wrap up this Drastik review, besides confusing menu options – or lack thereof – and ear screeching sounds, I’d like to describe the game as relaxing, a game that one might enjoy if they have a bit of free time with nothing else to do. Or if we are to stretch this a bit, if the player is a bit competitive, the game does include a leader-board. What with daily level, the ability to replay previous levels to gain more points and improve your personal score, I’d say the ‘relaxed competitive’ player may have fun with this game as well.

Pros:

  • Easy to run, very little CPU / Graphics needed
  • Simple to the eye, pleasurable to look at
  • Unique, a one-of-a-kind game
  • Achievement points and Trading cards

So-so:

  • Challenging to pick up and learn, a pain to master

Cons:

  • Very little options to change volume, graphics, and size
  • No tutorial

Akyllah gives 0RBITALIS a Drastik Measure of 6.0 out of 10 (60)

Unfortunately, this not being the type of game I’d simply pick up and enjoy, I wouldn’t see myself buying the game personally and furthermore don’t fully expect people to want to put in $9.99 USD on Steam to purchase a game of this quality.